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You have a vast toolbox with Dante, and employing all his tricks is immensely satisfying. Not only does it score you based on combo variety, but there are many attacks that are designed to be used in certain situations. Most fights can be reduced to mashing on forward and light attack until the enemy opens up, and then going Tak Fuji on their a**es…ĭmC, on the other hand, regularly challenges you to utilize a variety of attacks. Parrying attacks may take incredible timing, but the block Raiden pulls off with a mistimed parry works just fine. It’s so easy to boil MGR’s gameplay down to some simple button-mashing. Metal Gear Rising plays at notions of depth, but it’s mostly because the controls are unique, takes some getting used to, and the game does a terrible job of explaining most of them. Again, DmC manages to take top honors here because it offers more depth. What’s all this nonsense about taste and aesthetics if the gameplay isn’t a part of the discussion too. Oh, and while we’re talking about embarrassment… that soundtrack! Metal Gear Rising, I shake my head and sigh in your general direction. DmC’s sexuality is subdued, fun, and walks a fine line to remain appealing to both sexes. It’s just really nice to get a break from it all. I mean, Bayonetta was a pretty great game in my opinion, and MGR’s brief eye-rolling moments are largely forgettable. I’m not usually one to complain about this stuff. Also, there’s hidden posters of Japanese swimsuit models, just because. Then Mistral shows up and they manage to squeeze in some weirdly rape-y imagery for no real reason. When Metal Gear Rising introduced its all-Cyborg army of enemies, I didn’t think there was much room for anything like that. From God of War’s sex mini-game to Ninja Gaiden covering its leather-clad, busty dominatrix character in glistening slime, this genre has had some cringe-inducing moments. If there’s one consistent theme among character action games, it’s an overwhelming sense of perviness. Meanwhile, DmC handles its source material with thoughtful care.
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The Metal Gear series has silly moments, but Revengeance almost feels like parody, making a mockery of the series.
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If you’re looking for the more scathing commentary of the United States, Revengeance wins by a landslide, but it desperately falters trying to constantly top itself. Metal Gear Rising, conversely, feels a bit behind the times. This is a smarter Dante for a smarter era in gaming. DmC bleeds respect for the franchise, smartly westernizing Devil May Cry without betraying its core ideals, and instead strengthening them. Love and care were put into developing each character, and it’s obvious that Ninja Theory spent time ensuring Dante was more than a one-dimensional prick. It’s all a little silly on the surface, but DmC sells the concept through a creative and consistent vision. His crew communicates between worlds with graffiti tags. The otherworldly demons he fights are represented in the real world by corporations, corrupt news organizations and energy drinks. Here’s why:ĭmC’s revision of Dante paints him as a rebellious, anti-establishment smart ass. But man, if you’re going to choose one of these games, please, please make it DmC. Revengeance is a solid game that earns its place in the Metal Gear series. After all, like Ninja Theory, Platinum was saddled with the impossible expectations of a long-running franchise.Ĭonsidering the stakes, they did a pretty decent job. No one denies Bayonetta developer Platinum’s expertise in the character action genre, but they still had a lot to prove. In some ways, Revengeance had similar doubts surrounding it. From the combat to the graphics, music, and story, DmC is an instant classic that Ninja Theory should be ridiculously proud of.Įnter Metal Gear Rising: Revengeance. DmC is one of the best games of 2013 so far. Then the reviews started rolling in and everyone shut up. DmC Devil May Cry was assaulted with doubts and controversy thanks to its re-imagining of Dante, all the way up until its release.